Expand Board Game Networks and Clubs

From ACEs & Resilience Resource Commons for Communities
Revision as of 17:46, 29 April 2024 by Snkennedy3327 (talk | contribs)
Jump to: navigation, search

Return to Increase Postive Recreation Opportunities for Youth or ZOOM_MAP--Increase_Positive_Recreation_Opportunities_for_Youth


The new generation of board games have become a favorite recreational activity for people of many ages.  There are a wide range of new games that are not only fun to play, but they help develop strategic thinking, communication and create opportuntities to grow in relationships, emotional intelligence, and other life lessons.  Physical, in-person board games are a great alternative to screen time and social isolation.  For very little money,a community can do many things to create opportunities for people to play in many different locations. 

With some added planning, a community can have board game networks, clubs, tournaments, new player training opportunities, and also integrate in things like mental health first aid, mental health allies, and other things that can enhance the well-being on youth, teens, and young adults. 

Background

Many people who grew up playing board games like Monopoly, Battleship, Sorry or Connect Four may not realize the major developments in board games in the last twenty years.  Many board game fan consdier the release of Settlers of Catan in 1995 as a key point in the new era of board games.  

Tools and Resources

Either a public library, a Library of Things, or any non-profit could purchase a set of many popular games (or get requests from young people in the community).  Sets of multiple games could be checked out for periods of time by cafes, restaurants, libraries, community centers, faith communities, or other groups.   Also, individuals would be able to check out games. 

The community could add links to their website for good videos that introduce peopel to various cames or teach the basics of strategies for playing the games.  This page has Videos for Learning Board Games. 

 

Promising Practices and Case Studies

Different locations in a community could promote board game nights, either playing a variety of popular games or focusing on specific games.  There could be a variety of social mixer activities to help people get to know others based on a common interest in playing board games. 

Scorecard Building

Possible Objective Details

Possible Measures

Actions to Take

Actions for Coalitions

Actions for Individuals

Sources